dawn-cmake/test/intrinsics/textureGather/f32/red.wgsl

8 lines
188 B
WebGPU Shading Language

[[group(1), binding(0)]] var t : texture_2d<f32>;
[[group(1), binding(1)]] var s : sampler;
[[stage(fragment)]]
fn main() {
var res : vec4<f32> = textureGather(0, t, s, vec2<f32>());
}