19 lines
481 B
GLSL
19 lines
481 B
GLSL
#version 310 es
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precision mediump float;
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const int slen = 4;
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const uint ulen = 4u;
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void tint_symbol() {
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float signed_literal[4] = float[4](0.0f, 0.0f, 0.0f, 0.0f);
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float unsigned_literal[4] = float[4](0.0f, 0.0f, 0.0f, 0.0f);
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float signed_constant[4] = float[4](0.0f, 0.0f, 0.0f, 0.0f);
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float unsigned_constant[4] = float[4](0.0f, 0.0f, 0.0f, 0.0f);
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signed_literal = unsigned_constant;
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signed_constant = unsigned_literal;
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}
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void main() {
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tint_symbol();
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return;
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}
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