dawn-cmake/test/tint/benchmark/simple-vertex.wgsl

13 lines
197 B
WebGPU Shading Language

struct Input {
@location(0) position: vec4<f32>,
};
struct Output {
@builtin(position) position : vec4<f32>,
};
@stage(vertex)
fn main(in : Input) -> Output {
return Output(in.position);
}