dawn-cmake/test/tint/bug/fxc/indexed_assign_to_array_in_.../1206.wgsl

24 lines
458 B
WebGPU Shading Language

struct Simulation {
i : u32,
};
struct Particle {
position : array<vec3<f32>, 8>,
lifetime : f32,
color : vec4<f32>,
velocity : vec3<f32>,
};
struct Particles {
p : array<Particle>,
};
@group(1) @binding(3) var<storage, read> particles : Particles;
@group(1) @binding(4) var<uniform> sim : Simulation;
@stage(compute) @workgroup_size(1)
fn main() {
var particle = particles.p[0];
particle.position[sim.i] = particle.position[sim.i];
}