dawn-cmake/test/tint/bug/fxc/matrix_assignment_dynamic_i.../local_assign_vector.wgsl

13 lines
210 B
WebGPU Shading Language

struct Uniforms {
i : u32,
j : u32,
};
@group(1) @binding(4) var<uniform> uniforms : Uniforms;
@stage(compute) @workgroup_size(1)
fn main() {
var m1 : mat2x4<f32>;
m1[uniforms.i] = vec4<f32>(1.0);
}