16 lines
392 B
GLSL
16 lines
392 B
GLSL
#version 310 es
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#extension GL_OES_sample_variables : require
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precision mediump float;
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void tint_symbol(vec4 position, bool front_facing, uint sample_index, uint sample_mask) {
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if (front_facing) {
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vec4 foo = position;
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uint bar = (sample_index + sample_mask);
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}
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}
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void main() {
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tint_symbol(gl_FragCoord, gl_FrontFacing, uint(gl_SampleID), uint(gl_SampleMaskIn[0]));
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return;
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}
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