18 lines
410 B
WebGPU Shading Language
18 lines
410 B
WebGPU Shading Language
struct Interface {
|
|
@location(0) @interpolate(flat) i : i32,
|
|
@location(1) @interpolate(flat) u : u32,
|
|
@location(2) @interpolate(flat) vi : vec4<i32>,
|
|
@location(3) @interpolate(flat) vu : vec4<u32>,
|
|
@builtin(position) pos : vec4<f32>,
|
|
};
|
|
|
|
@stage(vertex)
|
|
fn vert_main() -> Interface {
|
|
return Interface();
|
|
}
|
|
|
|
@stage(fragment)
|
|
fn frag_main(inputs : Interface) -> @location(0) i32 {
|
|
return inputs.i;
|
|
}
|