13 lines
292 B
WebGPU Shading Language
13 lines
292 B
WebGPU Shading Language
struct VertexInputs {
|
|
@builtin(vertex_index)
|
|
vertex_index : u32,
|
|
@builtin(instance_index)
|
|
instance_index : u32,
|
|
}
|
|
|
|
@stage(vertex)
|
|
fn main(inputs : VertexInputs) -> @builtin(position) vec4<f32> {
|
|
let foo : u32 = (inputs.vertex_index + inputs.instance_index);
|
|
return vec4<f32>();
|
|
}
|