26 lines
376 B
WebGPU Shading Language
26 lines
376 B
WebGPU Shading Language
struct Uniforms {
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i : u32,
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j : u32,
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};
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struct InnerS {
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v : i32,
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};
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struct S1 {
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a2 : array<InnerS, 8>,
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};
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struct OuterS {
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a1 : array<S1>,
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};
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@group(1) @binding(4) var<uniform> uniforms : Uniforms;
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@binding(0) @group(0) var<storage, read_write> s : OuterS;
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@stage(compute) @workgroup_size(1)
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fn main() {
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var v : InnerS;
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s.a1[uniforms.i].a2[uniforms.j] = v;
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}
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