17 lines
275 B
WebGPU Shading Language
17 lines
275 B
WebGPU Shading Language
struct Uniforms {
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i : u32,
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};
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struct OuterS {
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m1 : mat2x4<f32>,
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};
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@group(1) @binding(4) var<uniform> uniforms : Uniforms;
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@stage(compute) @workgroup_size(1)
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fn main() {
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var s1 : OuterS;
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s1.m1[uniforms.i] = vec4<f32>(1.0);
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s1.m1[uniforms.i][uniforms.i] = 1.0;
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}
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