dawn-cmake/test/tint/statements/assign/indexed_assign_to_array_in_.../struct_matrix.wgsl

17 lines
275 B
WebGPU Shading Language

struct Uniforms {
i : u32,
};
struct OuterS {
m1 : mat2x4<f32>,
};
@group(1) @binding(4) var<uniform> uniforms : Uniforms;
@stage(compute) @workgroup_size(1)
fn main() {
var s1 : OuterS;
s1.m1[uniforms.i] = vec4<f32>(1.0);
s1.m1[uniforms.i][uniforms.i] = 1.0;
}