dawn-cmake/test/tint/statements/assign/indexed_assign_to_array_in_.../struct_vector.wgsl

16 lines
223 B
WebGPU Shading Language

struct Uniforms {
i : u32,
};
struct OuterS {
v1 : vec3<f32>,
};
@group(1) @binding(4) var<uniform> uniforms : Uniforms;
@stage(compute) @workgroup_size(1)
fn main() {
var s1 : OuterS;
s1.v1[uniforms.i] = 1.0;
}