22 lines
326 B
WebGPU Shading Language
22 lines
326 B
WebGPU Shading Language
struct Uniforms {
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i : u32,
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};
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struct OuterS {
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a1 : array<u32, 8>,
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};
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@group(1) @binding(4) var<uniform> uniforms : Uniforms;
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fn f(i: u32) -> u32 {
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return i + 1u;
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}
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@stage(compute) @workgroup_size(1)
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fn main() {
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var s1 : OuterS;
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var v : vec3<f32>;
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v[s1.a1[uniforms.i]] = 1.0;
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v[f(s1.a1[uniforms.i])] = 1.0;
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}
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