dawn-cmake/test/tint/statements/assign/indexed_assign_to_array_in_.../vector_assign.wgsl

22 lines
326 B
WebGPU Shading Language

struct Uniforms {
i : u32,
};
struct OuterS {
a1 : array<u32, 8>,
};
@group(1) @binding(4) var<uniform> uniforms : Uniforms;
fn f(i: u32) -> u32 {
return i + 1u;
}
@stage(compute) @workgroup_size(1)
fn main() {
var s1 : OuterS;
var v : vec3<f32>;
v[s1.a1[uniforms.i]] = 1.0;
v[f(s1.a1[uniforms.i])] = 1.0;
}