15 lines
464 B
Plaintext
15 lines
464 B
Plaintext
#include <metal_stdlib>
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using namespace metal;
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kernel void tint_symbol(texture2d<uint, access::sample> tint_symbol_1 [[texture(0)]], texture2d<uint, access::write> tint_symbol_2 [[texture(1)]]) {
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uint4 srcValue = 0u;
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uint4 const x_22 = tint_symbol_1.read(uint2(int2(0, 0)), 0);
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srcValue = x_22;
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uint const x_24 = srcValue.x;
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uint const x_25 = (x_24 + 1u);
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uint4 const x_27 = srcValue;
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tint_symbol_2.write(x_27.xxxx, uint2(int2(0, 0)));
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return;
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}
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