dawn-cmake/test/shader_io/shared_struct_helper_functi...

44 lines
947 B
HLSL

struct VertexOutput {
float4 pos;
int loc0;
};
VertexOutput foo(float x) {
const VertexOutput tint_symbol_2 = {float4(x, x, x, 1.0f), 42};
return tint_symbol_2;
}
struct tint_symbol {
int loc0 : TEXCOORD0;
float4 pos : SV_Position;
};
VertexOutput vert_main1_inner() {
return foo(0.5f);
}
tint_symbol vert_main1() {
const VertexOutput inner_result = vert_main1_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.pos = inner_result.pos;
wrapper_result.loc0 = inner_result.loc0;
return wrapper_result;
}
struct tint_symbol_1 {
int loc0 : TEXCOORD0;
float4 pos : SV_Position;
};
VertexOutput vert_main2_inner() {
return foo(0.25f);
}
tint_symbol_1 vert_main2() {
const VertexOutput inner_result_1 = vert_main2_inner();
tint_symbol_1 wrapper_result_1 = (tint_symbol_1)0;
wrapper_result_1.pos = inner_result_1.pos;
wrapper_result_1.loc0 = inner_result_1.loc0;
return wrapper_result_1;
}