26 lines
503 B
HLSL
26 lines
503 B
HLSL
static float4 gl_Position = float4(1.0f, 2.0f, 3.0f, 4.0f);
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void main_1() {
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return;
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}
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struct main_out {
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float4 gl_Position;
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};
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struct tint_symbol {
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float4 gl_Position : SV_Position;
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};
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main_out main_inner() {
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main_1();
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const main_out tint_symbol_1 = {gl_Position};
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return tint_symbol_1;
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}
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tint_symbol main() {
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const main_out inner_result = main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.gl_Position = inner_result.gl_Position;
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return wrapper_result;
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}
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