32 lines
879 B
Plaintext
32 lines
879 B
Plaintext
#include <metal_stdlib>
|
|
|
|
using namespace metal;
|
|
struct main_out {
|
|
float4 position_1;
|
|
};
|
|
struct tint_symbol_1 {
|
|
float4 position_1 [[position]];
|
|
};
|
|
|
|
void main_1(thread int* const tint_symbol_3) {
|
|
int const x_2 = *(tint_symbol_3);
|
|
return;
|
|
}
|
|
|
|
main_out tint_symbol_inner(uint x_4_param, thread int* const tint_symbol_4, thread float4* const tint_symbol_5) {
|
|
*(tint_symbol_4) = as_type<int>(x_4_param);
|
|
main_1(tint_symbol_4);
|
|
main_out const tint_symbol_2 = {.position_1=*(tint_symbol_5)};
|
|
return tint_symbol_2;
|
|
}
|
|
|
|
vertex tint_symbol_1 tint_symbol(uint x_4_param [[instance_id]]) {
|
|
thread int tint_symbol_6 = 0;
|
|
thread float4 tint_symbol_7 = 0.0f;
|
|
main_out const inner_result = tint_symbol_inner(x_4_param, &(tint_symbol_6), &(tint_symbol_7));
|
|
tint_symbol_1 wrapper_result = {};
|
|
wrapper_result.position_1 = inner_result.position_1;
|
|
return wrapper_result;
|
|
}
|
|
|