var<private> x_1 : bool = true;
var<private> x_2 : bool = false;
var<private> x_3 : i32 = -1;
var<private> x_4 : u32 = 1u;
var<private> x_5 : f32 = 1.5;
fn main_1() {
return;
}
[[stage(fragment)]]
fn main() {
main_1();