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#include <metal_stdlib>
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using namespace metal;
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void main_1(thread uint* const tint_symbol_1) {
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if (false) {
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} else {
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*(tint_symbol_1) = 1u;
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}
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*(tint_symbol_1) = 2u;
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return;
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}
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fragment void tint_symbol() {
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thread uint tint_symbol_2 = 0u;
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main_1(&(tint_symbol_2));
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return;
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}
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