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#include <metal_stdlib>
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using namespace metal;
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struct S {
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float2 field0;
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uint field1;
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int field2;
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};
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void main_1() {
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float3x2 x_35 = float3x2(0.0f);
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float3x2 const x_1 = x_35;
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float const x_2 = x_1[2u].y;
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return;
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}
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kernel void tint_symbol() {
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main_1();
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return;
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}
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