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WGSL and SPIR-V modules can contain multiple entrypoints, for different shader stages, that the pipelines can choose from. This is the first CL in a stack that will change Dawn internals to not rely on ShaderModules having a single entrypoint. EntryPointMetadata is introduced that will contain all reflection data for an entrypoint of a shader module. To ease review this CL doesn't introduce any functional changes and doesn't expose the EntryPointMetadata at the ShaderModuleBase interface. Instead ShaderModuleBase contains a single metadata object for its single entry point, and layout-related queries and proxied to the EntryPointMetadata object. Finally some small renames and formatting changes are done. Bug: dawn:216 Change-Id: I0f4d12a5075ba14c5e8fd666be4073d34288f6f9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27240 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
135 lines
4.7 KiB
C++
135 lines
4.7 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_SHADERMODULE_H_
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#define DAWNNATIVE_SHADERMODULE_H_
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#include "common/Constants.h"
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#include "common/ityp_array.h"
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#include "dawn_native/BindingInfo.h"
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#include "dawn_native/CachedObject.h"
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#include "dawn_native/Error.h"
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#include "dawn_native/Format.h"
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#include "dawn_native/Forward.h"
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#include "dawn_native/PerStage.h"
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#include "dawn_native/dawn_platform.h"
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#include "spvc/spvc.hpp"
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#include <bitset>
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#include <map>
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#include <vector>
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namespace spirv_cross {
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class Compiler;
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}
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namespace dawn_native {
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MaybeError ValidateShaderModuleDescriptor(DeviceBase* device,
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const ShaderModuleDescriptor* descriptor);
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class ShaderModuleBase : public CachedObject {
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public:
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ShaderModuleBase(DeviceBase* device, const ShaderModuleDescriptor* descriptor);
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~ShaderModuleBase() override;
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static ShaderModuleBase* MakeError(DeviceBase* device);
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MaybeError ExtractSpirvInfo(const spirv_cross::Compiler& compiler);
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struct ShaderBindingInfo : BindingInfo {
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// The SPIRV ID of the resource.
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uint32_t id;
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uint32_t base_type_id;
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private:
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// Disallow access to unused members.
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using BindingInfo::hasDynamicOffset;
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using BindingInfo::visibility;
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};
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using BindingInfoMap = std::map<BindingNumber, ShaderBindingInfo>;
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using ModuleBindingInfo = ityp::array<BindGroupIndex, BindingInfoMap, kMaxBindGroups>;
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const ModuleBindingInfo& GetBindingInfo() const;
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const std::bitset<kMaxVertexAttributes>& GetUsedVertexAttributes() const;
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SingleShaderStage GetExecutionModel() const;
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// An array to record the basic types (float, int and uint) of the fragment shader outputs
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// or Format::Type::Other means the fragment shader output is unused.
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using FragmentOutputBaseTypes = std::array<Format::Type, kMaxColorAttachments>;
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const FragmentOutputBaseTypes& GetFragmentOutputBaseTypes() const;
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MaybeError ValidateCompatibilityWithPipelineLayout(const PipelineLayoutBase* layout) const;
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RequiredBufferSizes ComputeRequiredBufferSizesForLayout(
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const PipelineLayoutBase* layout) const;
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// Functors necessary for the unordered_set<ShaderModuleBase*>-based cache.
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struct HashFunc {
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size_t operator()(const ShaderModuleBase* module) const;
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};
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struct EqualityFunc {
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bool operator()(const ShaderModuleBase* a, const ShaderModuleBase* b) const;
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};
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shaderc_spvc::Context* GetContext();
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const std::vector<uint32_t>& GetSpirv() const;
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#ifdef DAWN_ENABLE_WGSL
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ResultOrError<std::vector<uint32_t>> GeneratePullingSpirv(
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const VertexStateDescriptor& vertexState,
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const std::string& entryPoint,
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uint32_t pullingBufferBindingSet) const;
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#endif
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struct EntryPointMetadata {
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EntryPointMetadata();
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ModuleBindingInfo bindings;
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std::bitset<kMaxVertexAttributes> usedVertexAttributes;
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SingleShaderStage stage;
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FragmentOutputBaseTypes fragmentOutputFormatBaseTypes;
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};
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protected:
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static MaybeError CheckSpvcSuccess(shaderc_spvc_status status, const char* error_msg);
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shaderc_spvc::CompileOptions GetCompileOptions() const;
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MaybeError InitializeBase();
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shaderc_spvc::Context mSpvcContext;
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private:
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ShaderModuleBase(DeviceBase* device, ObjectBase::ErrorTag tag);
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// Different implementations reflection into the shader depending on
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// whether using spvc, or directly accessing spirv-cross.
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ResultOrError<std::unique_ptr<EntryPointMetadata>> ExtractSpirvInfoWithSpvc();
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ResultOrError<std::unique_ptr<EntryPointMetadata>> ExtractSpirvInfoWithSpirvCross(
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const spirv_cross::Compiler& compiler);
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enum class Type { Undefined, Spirv, Wgsl };
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Type mType;
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std::vector<uint32_t> mSpirv;
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std::string mWgsl;
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std::unique_ptr<EntryPointMetadata> mMainEntryPoint;
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};
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} // namespace dawn_native
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#endif // DAWNNATIVE_SHADERMODULE_H_
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