dawn-cmake/test/tint/bug/tint/824.wgsl.expected.wgsl
dan sinclair 6cc183c85a Generic template and forward in stringstream.
This CL updates the templates in the StringStream to match more types.
All of the internal `operator<<` methods have been converted over to
StringStream. The precision was increased in order to better match the
precision needed to read back as a double.

Bug: tint:1686
Change-Id: Iaa15cf247f174967dd1014647ba5a74804997c22
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122080
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
2023-03-02 21:28:45 +00:00

18 lines
858 B
WebGPU Shading Language

struct Output {
@builtin(position)
Position : vec4<f32>,
@location(0)
color : vec4<f32>,
}
@vertex
fn main(@builtin(vertex_index) VertexIndex : u32, @builtin(instance_index) InstanceIndex : u32) -> Output {
let zv : array<vec2<f32>, 4> = array<vec2<f32>, 4>(vec2<f32>(0.2000000000000000111, 0.2000000000000000111), vec2<f32>(0.2999999999999999889, 0.2999999999999999889), vec2<f32>(-(0.10000000000000000555), -(0.10000000000000000555)), vec2<f32>(1.10000000000000008882, 1.10000000000000008882));
let z : f32 = zv[InstanceIndex].x;
var output : Output;
output.Position = vec4<f32>(0.5, 0.5, z, 1.0);
let colors : array<vec4<f32>, 4> = array<vec4<f32>, 4>(vec4<f32>(1.0, 0.0, 0.0, 1.0), vec4<f32>(0.0, 1.0, 0.0, 1.0), vec4<f32>(0.0, 0.0, 1.0, 1.0), vec4<f32>(1.0, 1.0, 1.0, 1.0));
output.color = colors[InstanceIndex];
return output;
}