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These have not been in the spec for a long time. The read_write access mode can be used instead. Fixed: tint:1342 Change-Id: I01ffc343d2d2f9df9d7028bba4548c749616c65c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93500 Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Dan Sinclair <dsinclair@chromium.org> Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
25 lines
464 B
WebGPU Shading Language
25 lines
464 B
WebGPU Shading Language
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struct Constants {
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zero: u32,
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};
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@group(1) @binding(0) var<uniform> constants: Constants;
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struct Result {
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value: u32,
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};
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@group(1) @binding(1) var<storage, read_write> result: Result;
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struct TestData {
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data: array<atomic<i32>,3>,
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};
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@group(0) @binding(0) var<storage, read_write> s: TestData;
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fn runTest() -> i32 {
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return atomicLoad(&s.data[(0u) + u32(constants.zero)]);
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}
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@compute @workgroup_size(1)
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fn main() {
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result.value = u32(runTest());
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}
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