|
#include <metal_stdlib>
|
|
|
|
using namespace metal;
|
|
void dpdxFine_f401a2(device float* const tint_symbol) {
|
|
float res = dfdx(1.0f);
|
|
*(tint_symbol) = res;
|
|
}
|
|
|
|
fragment void fragment_main(device float* tint_symbol_1 [[buffer(0)]]) {
|
|
dpdxFine_f401a2(tint_symbol_1);
|
|
return;
|
|
}
|
|
|