fn dpdxFine_f92fb6() {
var res : vec3<f32> = dpdxFine(vec3<f32>(1.0f));
prevent_dce = res;
}
@group(2) @binding(0) var<storage, read_write> prevent_dce : vec3<f32>;
@fragment
fn fragment_main() {
dpdxFine_f92fb6();