dawn-cmake/test/tint/builtins/gen/literal/textureNumLevels/1a7fc3.wgsl.expected.wgsl

25 lines
472 B
WebGPU Shading Language

@group(1) @binding(0) var arg_0 : texture_1d<u32>;
fn textureNumLevels_1a7fc3() {
var res : u32 = textureNumLevels(arg_0);
prevent_dce = res;
}
@group(2) @binding(0) var<storage, read_write> prevent_dce : u32;
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLevels_1a7fc3();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureNumLevels_1a7fc3();
}
@compute @workgroup_size(1)
fn compute_main() {
textureNumLevels_1a7fc3();
}