23 lines
388 B
GLSL
23 lines
388 B
GLSL
#version 310 es
|
|
precision mediump float;
|
|
|
|
uniform highp sampler2D arg_0_arg_1;
|
|
|
|
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
|
|
vec4 inner;
|
|
} prevent_dce;
|
|
|
|
void textureSampleBias_6a9113() {
|
|
vec4 res = texture(arg_0_arg_1, vec2(1.0f), 1.0f);
|
|
prevent_dce.inner = res;
|
|
}
|
|
|
|
void fragment_main() {
|
|
textureSampleBias_6a9113();
|
|
}
|
|
|
|
void main() {
|
|
fragment_main();
|
|
return;
|
|
}
|