dawn-cmake/test/tint/builtins/gen/var/dot/ef6b1d.wgsl.expected.glsl

83 lines
1.5 KiB
GLSL

#version 310 es
int tint_int_dot(ivec4 a, ivec4 b) {
return a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*b[3];
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
int inner;
} prevent_dce;
void dot_ef6b1d() {
ivec4 arg_0 = ivec4(1);
ivec4 arg_1 = ivec4(1);
int res = tint_int_dot(arg_0, arg_1);
prevent_dce.inner = res;
}
vec4 vertex_main() {
dot_ef6b1d();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
int tint_int_dot(ivec4 a, ivec4 b) {
return a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*b[3];
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
int inner;
} prevent_dce;
void dot_ef6b1d() {
ivec4 arg_0 = ivec4(1);
ivec4 arg_1 = ivec4(1);
int res = tint_int_dot(arg_0, arg_1);
prevent_dce.inner = res;
}
void fragment_main() {
dot_ef6b1d();
}
void main() {
fragment_main();
return;
}
#version 310 es
int tint_int_dot(ivec4 a, ivec4 b) {
return a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*b[3];
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
int inner;
} prevent_dce;
void dot_ef6b1d() {
ivec4 arg_0 = ivec4(1);
ivec4 arg_1 = ivec4(1);
int res = tint_int_dot(arg_0, arg_1);
prevent_dce.inner = res;
}
void compute_main() {
dot_ef6b1d();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}