68 lines
1.4 KiB
GLSL
68 lines
1.4 KiB
GLSL
#version 310 es
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vec2 tint_select(vec2 param_0, vec2 param_1, bvec2 param_2) {
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return vec2(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1]);
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}
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void select_1f4d93() {
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bvec2 arg_2 = bvec2(true);
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vec2 res = tint_select(vec2(1.0f), vec2(1.0f), arg_2);
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}
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vec4 vertex_main() {
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select_1f4d93();
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return vec4(0.0f);
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}
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void main() {
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gl_PointSize = 1.0;
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vec4 inner_result = vertex_main();
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gl_Position = inner_result;
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gl_Position.y = -(gl_Position.y);
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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#version 310 es
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precision mediump float;
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vec2 tint_select(vec2 param_0, vec2 param_1, bvec2 param_2) {
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return vec2(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1]);
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}
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void select_1f4d93() {
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bvec2 arg_2 = bvec2(true);
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vec2 res = tint_select(vec2(1.0f), vec2(1.0f), arg_2);
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}
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void fragment_main() {
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select_1f4d93();
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}
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void main() {
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fragment_main();
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return;
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}
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#version 310 es
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vec2 tint_select(vec2 param_0, vec2 param_1, bvec2 param_2) {
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return vec2(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1]);
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}
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void select_1f4d93() {
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bvec2 arg_2 = bvec2(true);
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vec2 res = tint_select(vec2(1.0f), vec2(1.0f), arg_2);
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}
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void compute_main() {
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select_1f4d93();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main();
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return;
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}
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