dawn-cmake/test/tint/builtins/gen/var/select/1f4d93.wgsl.expected.glsl

68 lines
1.4 KiB
GLSL

#version 310 es
vec2 tint_select(vec2 param_0, vec2 param_1, bvec2 param_2) {
return vec2(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1]);
}
void select_1f4d93() {
bvec2 arg_2 = bvec2(true);
vec2 res = tint_select(vec2(1.0f), vec2(1.0f), arg_2);
}
vec4 vertex_main() {
select_1f4d93();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
vec2 tint_select(vec2 param_0, vec2 param_1, bvec2 param_2) {
return vec2(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1]);
}
void select_1f4d93() {
bvec2 arg_2 = bvec2(true);
vec2 res = tint_select(vec2(1.0f), vec2(1.0f), arg_2);
}
void fragment_main() {
select_1f4d93();
}
void main() {
fragment_main();
return;
}
#version 310 es
vec2 tint_select(vec2 param_0, vec2 param_1, bvec2 param_2) {
return vec2(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1]);
}
void select_1f4d93() {
bvec2 arg_2 = bvec2(true);
vec2 res = tint_select(vec2(1.0f), vec2(1.0f), arg_2);
}
void compute_main() {
select_1f4d93();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}