24 lines
418 B
GLSL
24 lines
418 B
GLSL
#version 310 es
|
|
precision mediump float;
|
|
|
|
uniform highp samplerCubeShadow arg_0_arg_1;
|
|
|
|
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
|
|
float inner;
|
|
} prevent_dce;
|
|
|
|
void textureSample_ea7030() {
|
|
vec3 arg_2 = vec3(1.0f);
|
|
float res = texture(arg_0_arg_1, vec4(arg_2, 0.0f));
|
|
prevent_dce.inner = res;
|
|
}
|
|
|
|
void fragment_main() {
|
|
textureSample_ea7030();
|
|
}
|
|
|
|
void main() {
|
|
fragment_main();
|
|
return;
|
|
}
|