16 lines
484 B
HLSL
16 lines
484 B
HLSL
cbuffer cbuffer_data : register(b0, space0) {
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uint4 data[4];
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};
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float3x3 data_load(uint offset) {
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const uint scalar_offset = ((offset + 0u)) / 4;
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const uint scalar_offset_1 = ((offset + 16u)) / 4;
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const uint scalar_offset_2 = ((offset + 32u)) / 4;
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return float3x3(asfloat(data[scalar_offset / 4].xyz), asfloat(data[scalar_offset_1 / 4].xyz), asfloat(data[scalar_offset_2 / 4].xyz));
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}
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void main() {
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const float3 x = mul(asfloat(data[3].xyz), data_load(0u));
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return;
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}
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