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Roll third_party/SPIRV-Tools/ 85f3e93d1..e82a42860 (13 commits)85f3e93d13..e82a428605
$ git log 85f3e93d1..e82a42860 --date=short --no-merges --format='%ad %ae %s' 2019-12-03 dneto WebGPU: Array size at most max signed int + 1 (#3077) 2019-12-03 9856269+sarahM0 Permit the debug instructions in WebGPU SPIR-V - remove from the optimizer (#3083) 2019-12-03 dneto graphics robust access: use signed clamp (#3073) 2019-12-02 stevenperron Folding: perform add and sub on mismatched integer types (#3084) 2019-11-29 afdx spirv-fuzz: Fix invalid tests (#3079) 2019-11-27 alanbaker Validate nested constructs (#3068) 2019-11-27 afdx spirv-fuzz: Improve debugging facilities (#3074) 2019-11-27 stevenperron Handle unreachable block when computing register pressure (#3070) 2019-11-27 greg Improve RegisterSizePasses (#3059) 2019-11-26 headlessclayton utils/vscode: Add install.bat (#3071) 2019-11-26 52076061+digit-google build: cmake: Add support for Fuchsia. (#3062) 2019-11-26 dneto Add test with explicit example of stripping reflection info (#3064) 2019-11-26 9856269+sarahM0 Permit the debug instructions in WebGPU SPIR-V (#3063) Roll third_party/glslang/ 38b4db48f..0de87ee9a (6 commits)38b4db48f9..0de87ee9a5
$ git log 38b4db48f..0de87ee9a --date=short --no-merges --format='%ad %ae %s' 2019-12-04 rnk Remove glslang::pool_allocator::setAllocator 2019-01-21 ian.d.romanick INTEL_shader_integer_functions2: Add SPIR-V generation 2018-09-20 ian.d.romanick INTEL_shader_integer_functions2: Add compiler front-end support 2018-09-20 ian.d.romanick INTEL_shader_integer_functions2: Add basic extension tracking 2019-12-02 ian.d.romanick Update README.md to include other test requirements 2019-11-27 malcolm.bechard Fix #1981 Roll third_party/shaderc/ efedd6739..f9278b9cb (4 commits)efedd67396..f9278b9cb6
$ git log efedd6739..f9278b9cb --date=short --no-merges --format='%ad %ae %s' 2019-12-05 rharrison Change from old status type in the API (#927) 2019-12-04 rharrison Remove unused variable from C++ API (#926) 2019-12-04 9856269+sarahM0 spvc: Add missing APIs for HLSL support in Dawn - set_decoration (#924) 2019-12-03 rharrison Convert spvc return codes to their own enum (#923) Roll third_party/spirv-cross/ fd5aa3ad5..15b860eb1 (15 commits)fd5aa3ad51..15b860eb1c
$ git log fd5aa3ad5..15b860eb1 --date=short --no-merges --format='%ad %ae %s' 2019-12-04 post Remove obsolete use of AtomicCounterMemoryMask. 2019-12-04 post Don't emit memoryBarrierShared() in workgroup control barriers. 2019-12-03 dsinclair Update graphics robust access results 2019-12-03 post Fix MSVC warnings when building without exceptions. 2019-12-03 dsinclair Share test shader script 2019-12-03 post Update update_test_shaders.sh as well. 2019-12-02 dsinclair Roll SPIRV-Tools, SPIRV-Headers and GLSLang 2019-12-02 post Fix uninitialized memory issue. 2019-12-02 post MSL: Support ClipDistance as an input stage variable. 2019-11-28 post Fix sign handling for S/UToF. 2019-11-28 post MSL: Fix automatic binding allocation for image atomic buffers. 2019-11-27 agaule Added --msl-decoration-binding command line argument to enable binding decoration for Metal. 2019-11-26 sarahmashay Add licensing header to test_shaders.py 2019-11-26 post Mark loop headers as complex as early as possible. 2019-11-25 bill.hollings Expose as public Compiler::update_active_builtins() and has_active_builtin(). Created with: roll-dep third_party/SPIRV-Tools third_party/glslang third_party/shaderc third_party/spirv-cross third_party/spirv-headers Change-Id: I48bf11c85a723473d6d91eb40d1fa42e9b025e1a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14280 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs:
- D3D12 on Windows 10
- Metal on macOS and iOS
- Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
- OpenGL as best effort where available
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
Helpful links:
- Dawn's bug tracker if you find issues with Dawn.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
Documentation table of content
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.
Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Languages
C++
59.9%
HLSL
18.2%
GLSL
17.3%
Go
2.1%
Objective-C++
0.8%
Other
1.6%