dawn-cmake/test/tint/builtins/gen/literal/arrayLength/eb510f.wgsl.expected.glsl
Stephen White 863d9edf59 GLSL: Change Add[Spirv]BlockAttribute to support GLSL
Modify the AddSpirvBlockAttribute transform to fix top-level structure
access of uniform, storage and push-constant buffers for use in the
GLSL backend. The small change to the transform makes the transform
wrap host-sharable buffers, if they're also used as a
non-host-sharable structure. Also rename the transform to
AddBlockAttrbibute in order to reflect its wider applicability.

Change-Id: Ib2bf4ebf6bce72790791dbae9387032be765e4b9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101061
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-09-02 19:19:10 +00:00

62 lines
1.0 KiB
GLSL

#version 310 es
layout(binding = 0, std430) buffer SB_RW_ssbo {
uint arg_0[];
} sb_rw;
void arrayLength_eb510f() {
uint res = uint(sb_rw.arg_0.length());
}
vec4 vertex_main() {
arrayLength_eb510f();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
layout(binding = 0, std430) buffer SB_RW_ssbo {
uint arg_0[];
} sb_rw;
void arrayLength_eb510f() {
uint res = uint(sb_rw.arg_0.length());
}
void fragment_main() {
arrayLength_eb510f();
}
void main() {
fragment_main();
return;
}
#version 310 es
layout(binding = 0, std430) buffer SB_RW_ssbo {
uint arg_0[];
} sb_rw;
void arrayLength_eb510f() {
uint res = uint(sb_rw.arg_0.length());
}
void compute_main() {
arrayLength_eb510f();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}