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Modify the AddSpirvBlockAttribute transform to fix top-level structure access of uniform, storage and push-constant buffers for use in the GLSL backend. The small change to the transform makes the transform wrap host-sharable buffers, if they're also used as a non-host-sharable structure. Also rename the transform to AddBlockAttrbibute in order to reflect its wider applicability. Change-Id: Ib2bf4ebf6bce72790791dbae9387032be765e4b9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101061 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
39 lines
594 B
GLSL
39 lines
594 B
GLSL
#version 310 es
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precision mediump float;
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layout(binding = 0, std430) buffer SB_RW_ssbo {
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uint arg_0;
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} sb_rw;
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void atomicLoad_fe6cc3() {
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uint res = atomicOr(sb_rw.arg_0, 0u);
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}
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void fragment_main() {
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atomicLoad_fe6cc3();
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}
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void main() {
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fragment_main();
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return;
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}
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#version 310 es
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layout(binding = 0, std430) buffer SB_RW_ssbo {
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uint arg_0;
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} sb_rw;
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void atomicLoad_fe6cc3() {
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uint res = atomicOr(sb_rw.arg_0, 0u);
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}
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void compute_main() {
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atomicLoad_fe6cc3();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main();
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return;
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}
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