dawn-cmake/test/tint/builtins/gen/literal/atomicLoad/fe6cc3.wgsl.expected.glsl
Stephen White 863d9edf59 GLSL: Change Add[Spirv]BlockAttribute to support GLSL
Modify the AddSpirvBlockAttribute transform to fix top-level structure
access of uniform, storage and push-constant buffers for use in the
GLSL backend. The small change to the transform makes the transform
wrap host-sharable buffers, if they're also used as a
non-host-sharable structure. Also rename the transform to
AddBlockAttrbibute in order to reflect its wider applicability.

Change-Id: Ib2bf4ebf6bce72790791dbae9387032be765e4b9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101061
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-09-02 19:19:10 +00:00

39 lines
594 B
GLSL

#version 310 es
precision mediump float;
layout(binding = 0, std430) buffer SB_RW_ssbo {
uint arg_0;
} sb_rw;
void atomicLoad_fe6cc3() {
uint res = atomicOr(sb_rw.arg_0, 0u);
}
void fragment_main() {
atomicLoad_fe6cc3();
}
void main() {
fragment_main();
return;
}
#version 310 es
layout(binding = 0, std430) buffer SB_RW_ssbo {
uint arg_0;
} sb_rw;
void atomicLoad_fe6cc3() {
uint res = atomicOr(sb_rw.arg_0, 0u);
}
void compute_main() {
atomicLoad_fe6cc3();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}