Zhaoming Jiang 20cddbf04c tint: Implement modf and frexp built-ins for f16 types
This patch implement modf and frexp built-ins for f16 types, and also
simplify their implementation for f32 in MSL and HLSL, and clean up
deprecated code in GLSL writer. Corresponding unittests are also
implemented, but end-to-end tests for f16 are not implemented yet.

Bug: tint:1473, tint:1502
Change-Id: I12887ae5303c6dc032a51f619e1afeb19b4603b6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98102
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2022-08-05 15:11:44 +00:00

44 lines
1.2 KiB
WebGPU Shading Language

// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn frexp(vec<2, f32>) -> __frexp_result_vec<2, f32>
fn frexp_eb2421() {
var res = frexp(vec2<f32>(1.f));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
frexp_eb2421();
return vec4<f32>();
}
@fragment
fn fragment_main() {
frexp_eb2421();
}
@compute @workgroup_size(1)
fn compute_main() {
frexp_eb2421();
}