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https://github.com/encounter/dawn-cmake.git
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Change-Id: I2da181af0694f73ec4be07ed40e4e70d49b53583 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97140 Commit-Queue: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com>
68 lines
1.4 KiB
GLSL
68 lines
1.4 KiB
GLSL
#version 310 es
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ivec2 tint_insert_bits(ivec2 v, ivec2 n, uint offset, uint count) {
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uint s = min(offset, 32u);
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uint e = min(32u, (s + count));
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return bitfieldInsert(v, n, int(s), int((e - s)));
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}
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void insertBits_fe6ba6() {
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ivec2 res = tint_insert_bits(ivec2(1), ivec2(1), 1u, 1u);
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}
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vec4 vertex_main() {
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insertBits_fe6ba6();
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return vec4(0.0f);
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}
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void main() {
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gl_PointSize = 1.0;
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vec4 inner_result = vertex_main();
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gl_Position = inner_result;
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gl_Position.y = -(gl_Position.y);
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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#version 310 es
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precision mediump float;
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ivec2 tint_insert_bits(ivec2 v, ivec2 n, uint offset, uint count) {
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uint s = min(offset, 32u);
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uint e = min(32u, (s + count));
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return bitfieldInsert(v, n, int(s), int((e - s)));
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}
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void insertBits_fe6ba6() {
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ivec2 res = tint_insert_bits(ivec2(1), ivec2(1), 1u, 1u);
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}
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void fragment_main() {
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insertBits_fe6ba6();
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}
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void main() {
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fragment_main();
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return;
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}
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#version 310 es
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ivec2 tint_insert_bits(ivec2 v, ivec2 n, uint offset, uint count) {
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uint s = min(offset, 32u);
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uint e = min(32u, (s + count));
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return bitfieldInsert(v, n, int(s), int((e - s)));
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}
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void insertBits_fe6ba6() {
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ivec2 res = tint_insert_bits(ivec2(1), ivec2(1), 1u, 1u);
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}
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void compute_main() {
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insertBits_fe6ba6();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main();
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return;
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}
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