dawn-cmake/test/tint/builtins/gen/literal/log/cdbdc1.wgsl.expected.glsl
Zhaoming Jiang 9443cebd53 tint: End-to-end tests for f16 built-in
This patch add Tint end-to-end tests for built-ins using f16 types.

Bug: tint:1473, tint:1502
Change-Id: I09db6e0b7e90541fb246e11d475e27be96a6d07e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97340
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
2022-08-05 15:15:17 +00:00

53 lines
915 B
GLSL

#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
void log_cdbdc1() {
f16vec4 res = log(f16vec4(0.0hf));
}
vec4 vertex_main() {
log_cdbdc1();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
precision mediump float;
void log_cdbdc1() {
f16vec4 res = log(f16vec4(0.0hf));
}
void fragment_main() {
log_cdbdc1();
}
void main() {
fragment_main();
return;
}
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
void log_cdbdc1() {
f16vec4 res = log(f16vec4(0.0hf));
}
void compute_main() {
log_cdbdc1();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}