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This patch implement modf and frexp built-ins for f16 types, and also simplify their implementation for f32 in MSL and HLSL, and clean up deprecated code in GLSL writer. Corresponding unittests are also implemented, but end-to-end tests for f16 are not implemented yet. Bug: tint:1473, tint:1502 Change-Id: I12887ae5303c6dc032a51f619e1afeb19b4603b6 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98102 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com> Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com> Reviewed-by: Ben Clayton <bclayton@google.com>
20 lines
276 B
WebGPU Shading Language
20 lines
276 B
WebGPU Shading Language
fn modf_2d50da() {
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var res = modf(vec2<f32>(1.0f));
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}
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@vertex
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fn vertex_main() -> @builtin(position) vec4<f32> {
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modf_2d50da();
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return vec4<f32>();
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}
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@fragment
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fn fragment_main() {
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modf_2d50da();
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}
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@compute @workgroup_size(1)
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fn compute_main() {
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modf_2d50da();
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}
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