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This patch implement modf and frexp built-ins for f16 types, and also simplify their implementation for f32 in MSL and HLSL, and clean up deprecated code in GLSL writer. Corresponding unittests are also implemented, but end-to-end tests for f16 are not implemented yet. Bug: tint:1473, tint:1502 Change-Id: I12887ae5303c6dc032a51f619e1afeb19b4603b6 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98102 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com> Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com> Reviewed-by: Ben Clayton <bclayton@google.com>
86 lines
1.4 KiB
GLSL
86 lines
1.4 KiB
GLSL
#version 310 es
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struct modf_result_vec4 {
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vec4 fract;
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vec4 whole;
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};
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modf_result_vec4 tint_modf(vec4 param_0) {
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modf_result_vec4 result;
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result.fract = modf(param_0, result.whole);
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return result;
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}
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void modf_4bfced() {
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modf_result_vec4 res = tint_modf(vec4(1.0f));
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}
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vec4 vertex_main() {
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modf_4bfced();
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return vec4(0.0f);
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}
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void main() {
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gl_PointSize = 1.0;
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vec4 inner_result = vertex_main();
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gl_Position = inner_result;
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gl_Position.y = -(gl_Position.y);
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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#version 310 es
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precision mediump float;
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struct modf_result_vec4 {
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vec4 fract;
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vec4 whole;
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};
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modf_result_vec4 tint_modf(vec4 param_0) {
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modf_result_vec4 result;
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result.fract = modf(param_0, result.whole);
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return result;
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}
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void modf_4bfced() {
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modf_result_vec4 res = tint_modf(vec4(1.0f));
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}
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void fragment_main() {
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modf_4bfced();
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}
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void main() {
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fragment_main();
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return;
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}
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#version 310 es
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struct modf_result_vec4 {
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vec4 fract;
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vec4 whole;
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};
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modf_result_vec4 tint_modf(vec4 param_0) {
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modf_result_vec4 result;
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result.fract = modf(param_0, result.whole);
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return result;
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}
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void modf_4bfced() {
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modf_result_vec4 res = tint_modf(vec4(1.0f));
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}
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void compute_main() {
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modf_4bfced();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main();
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return;
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}
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