dawn-cmake/test/tint/builtins/gen/literal/modf/5ea256.wgsl.expected.wgsl
Zhaoming Jiang 20cddbf04c tint: Implement modf and frexp built-ins for f16 types
This patch implement modf and frexp built-ins for f16 types, and also
simplify their implementation for f32 in MSL and HLSL, and clean up
deprecated code in GLSL writer. Corresponding unittests are also
implemented, but end-to-end tests for f16 are not implemented yet.

Bug: tint:1473, tint:1502
Change-Id: I12887ae5303c6dc032a51f619e1afeb19b4603b6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98102
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2022-08-05 15:11:44 +00:00

20 lines
276 B
WebGPU Shading Language

fn modf_5ea256() {
var res = modf(vec3<f32>(1.0f));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
modf_5ea256();
return vec4<f32>();
}
@fragment
fn fragment_main() {
modf_5ea256();
}
@compute @workgroup_size(1)
fn compute_main() {
modf_5ea256();
}