dawn-cmake/test/tint/builtins/gen/literal/radians/f96258.wgsl.expected.glsl
Zhaoming Jiang 6fe1f515d4 tint: Add f16 support for parts of float built-in, part 1
This patch add f16 support for a major part of numeric built-in, and
implement corresponding unittests for resolver and backends. This patch
also enable f16 constant evaluation for unary minus operator, `atan2`
and `clamp`.

The following numeric built-ins are not supported yet:
* frexp
* modf

The end-to-end tests for f16 built-in are not added yet.

Bug: tint:1473, tint:1502
Change-Id: If807185617b21c510a1a9c371179a60800c4f875
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96722
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
2022-07-29 11:41:51 +00:00

65 lines
1.0 KiB
GLSL

#version 310 es
vec3 tint_radians(vec3 param_0) {
return param_0 * 0.017453292519943295474f;
}
void radians_f96258() {
vec3 res = tint_radians(vec3(1.0f));
}
vec4 vertex_main() {
radians_f96258();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
vec3 tint_radians(vec3 param_0) {
return param_0 * 0.017453292519943295474f;
}
void radians_f96258() {
vec3 res = tint_radians(vec3(1.0f));
}
void fragment_main() {
radians_f96258();
}
void main() {
fragment_main();
return;
}
#version 310 es
vec3 tint_radians(vec3 param_0) {
return param_0 * 0.017453292519943295474f;
}
void radians_f96258() {
vec3 res = tint_radians(vec3(1.0f));
}
void compute_main() {
radians_f96258();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}