Ben Clayton eb29f81883 tint: Shuffle builtin test directories
mv test/tint/builtins/gen -> test/tint/builtins/gen/literal

We're going to add another set of these for builtins that use 'var' for
each argument.

Change-Id: I1b4ad1495ddccd48232603db2205bf50af9e36b6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92320
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
2022-06-01 19:49:50 +00:00

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#include <metal_stdlib>
using namespace metal;
void textureNumSamples_42f8bb(texture2d_ms<uint, access::read> tint_symbol_1) {
int res = int(tint_symbol_1.get_num_samples());
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner(texture2d_ms<uint, access::read> tint_symbol_2) {
textureNumSamples_42f8bb(tint_symbol_2);
return float4(0.0f);
}
vertex tint_symbol vertex_main(texture2d_ms<uint, access::read> tint_symbol_3 [[texture(0)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_3);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main(texture2d_ms<uint, access::read> tint_symbol_4 [[texture(0)]]) {
textureNumSamples_42f8bb(tint_symbol_4);
return;
}
kernel void compute_main(texture2d_ms<uint, access::read> tint_symbol_5 [[texture(0)]]) {
textureNumSamples_42f8bb(tint_symbol_5);
return;
}