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mv test/tint/builtins/gen -> test/tint/builtins/gen/literal We're going to add another set of these for builtins that use 'var' for each argument. Change-Id: I1b4ad1495ddccd48232603db2205bf50af9e36b6 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92320 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com> Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
27 lines
469 B
GLSL
27 lines
469 B
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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uniform highp samplerCubeArray arg_0_arg_1;
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void textureSample_4dd1bf() {
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vec4 res = texture(arg_0_arg_1, vec4(0.0f, 0.0f, 0.0f, float(1)));
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}
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void fragment_main() {
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textureSample_4dd1bf();
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}
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void main() {
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fragment_main();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:4: 'samplerCubeArray' : Reserved word.
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ERROR: 0:4: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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