Ben Clayton c4ebf2cc57 tint: Implement textureSampleBaseClampToEdge
Fixed: tint:1671
Change-Id: Iaae5b5d571a4401c0255de727245bf8dbbe06740
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/102642
Reviewed-by: David Neto <dneto@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2022-09-22 22:59:16 +00:00

43 lines
1.1 KiB
HLSL

Texture2D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 tint_textureSampleBaseClampToEdge(Texture2D<float4> t, SamplerState s, float2 coord) {
int3 tint_tmp;
t.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z);
const float2 dims = float2(tint_tmp.xy);
const float2 half_texel = ((0.5f).xx / dims);
const float2 clamped = clamp(coord, half_texel, (1.0f - half_texel));
return t.SampleLevel(s, clamped, 0.0f);
}
void textureSampleBaseClampToEdge_9ca02c() {
float4 res = tint_textureSampleBaseClampToEdge(arg_0, arg_1, (0.0f).xx);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureSampleBaseClampToEdge_9ca02c();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureSampleBaseClampToEdge_9ca02c();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureSampleBaseClampToEdge_9ca02c();
return;
}