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This CL updates all of the Tint unittests to the new @stage shorter syntax. This also updates the WGSL writer to emit the new short forms instead of using the deprecated form. Bug: tint:1503 Change-Id: I8c49e5319a19cccb5b4b5078f3ab39c50f31a9a8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92483 Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Dan Sinclair <dsinclair@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
24 lines
462 B
WebGPU Shading Language
24 lines
462 B
WebGPU Shading Language
@group(1) @binding(0) var arg_0 : texture_depth_2d;
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@group(1) @binding(1) var arg_1 : sampler;
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fn textureSampleLevel_02be59() {
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var res : f32 = textureSampleLevel(arg_0, arg_1, vec2<f32>(), 0);
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}
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@vertex
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureSampleLevel_02be59();
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return vec4<f32>();
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}
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@fragment
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fn fragment_main() {
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textureSampleLevel_02be59();
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}
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@compute @workgroup_size(1)
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fn compute_main() {
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textureSampleLevel_02be59();
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}
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