Ben Clayton c0af5c5c9c tint: Add builtin tests for arguments passed by var
Change-Id: I81b69d23e40675d7f525e6369afec9aa0659d043
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92321
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-06-02 14:36:10 +00:00

56 lines
1.1 KiB
GLSL

#version 310 es
uniform highp sampler2DShadow arg_0_arg_1;
void textureSampleLevel_749baf() {
float res = textureLodOffset(arg_0_arg_1, vec3(0.0f, 0.0f, 0.0f), float(0), ivec2(0));
}
vec4 vertex_main() {
textureSampleLevel_749baf();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
uniform highp sampler2DShadow arg_0_arg_1;
void textureSampleLevel_749baf() {
float res = textureLodOffset(arg_0_arg_1, vec3(0.0f, 0.0f, 0.0f), float(0), ivec2(0));
}
void fragment_main() {
textureSampleLevel_749baf();
}
void main() {
fragment_main();
return;
}
#version 310 es
uniform highp sampler2DShadow arg_0_arg_1;
void textureSampleLevel_749baf() {
float res = textureLodOffset(arg_0_arg_1, vec3(0.0f, 0.0f, 0.0f), float(0), ivec2(0));
}
void compute_main() {
textureSampleLevel_749baf();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}