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mv test/tint/builtins/gen -> test/tint/builtins/gen/literal We're going to add another set of these for builtins that use 'var' for each argument. Change-Id: I1b4ad1495ddccd48232603db2205bf50af9e36b6 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92320 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com> Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
53 lines
1.0 KiB
GLSL
53 lines
1.0 KiB
GLSL
#version 310 es
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layout(rgba16f) uniform highp writeonly image2DArray arg_0;
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void textureStore_32f368() {
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imageStore(arg_0, ivec3(0, 0, 1), vec4(0.0f));
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}
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vec4 vertex_main() {
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textureStore_32f368();
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return vec4(0.0f);
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}
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void main() {
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gl_PointSize = 1.0;
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vec4 inner_result = vertex_main();
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gl_Position = inner_result;
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gl_Position.y = -(gl_Position.y);
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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#version 310 es
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precision mediump float;
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layout(rgba16f) uniform highp writeonly image2DArray arg_0;
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void textureStore_32f368() {
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imageStore(arg_0, ivec3(0, 0, 1), vec4(0.0f));
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}
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void fragment_main() {
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textureStore_32f368();
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}
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void main() {
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fragment_main();
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return;
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}
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#version 310 es
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layout(rgba16f) uniform highp writeonly image2DArray arg_0;
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void textureStore_32f368() {
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imageStore(arg_0, ivec3(0, 0, 1), vec4(0.0f));
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}
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void compute_main() {
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textureStore_32f368();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main();
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return;
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}
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