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This CL updates all of the Tint unittests to the new @stage shorter syntax. This also updates the WGSL writer to emit the new short forms instead of using the deprecated form. Bug: tint:1503 Change-Id: I8c49e5319a19cccb5b4b5078f3ab39c50f31a9a8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92483 Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Dan Sinclair <dsinclair@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
26 lines
413 B
WebGPU Shading Language
26 lines
413 B
WebGPU Shading Language
struct SB_RO {
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arg_0 : array<i32>,
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}
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@group(0) @binding(1) var<storage, read> sb_ro : SB_RO;
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fn arrayLength_1588cd() {
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var res : u32 = arrayLength(&(sb_ro.arg_0));
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}
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@vertex
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fn vertex_main() -> @builtin(position) vec4<f32> {
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arrayLength_1588cd();
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return vec4<f32>();
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}
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@fragment
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fn fragment_main() {
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arrayLength_1588cd();
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}
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@compute @workgroup_size(1)
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fn compute_main() {
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arrayLength_1588cd();
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}
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