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Modify the AddSpirvBlockAttribute transform to fix top-level structure access of uniform, storage and push-constant buffers for use in the GLSL backend. The small change to the transform makes the transform wrap host-sharable buffers, if they're also used as a non-host-sharable structure. Also rename the transform to AddBlockAttrbibute in order to reflect its wider applicability. Change-Id: Ib2bf4ebf6bce72790791dbae9387032be765e4b9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101061 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
62 lines
1.0 KiB
GLSL
62 lines
1.0 KiB
GLSL
#version 310 es
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layout(binding = 1, std430) buffer SB_RO_ssbo {
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uint arg_0[];
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} sb_ro;
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void arrayLength_cfca0a() {
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uint res = uint(sb_ro.arg_0.length());
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}
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vec4 vertex_main() {
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arrayLength_cfca0a();
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return vec4(0.0f);
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}
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void main() {
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gl_PointSize = 1.0;
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vec4 inner_result = vertex_main();
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gl_Position = inner_result;
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gl_Position.y = -(gl_Position.y);
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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#version 310 es
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precision mediump float;
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layout(binding = 1, std430) buffer SB_RO_ssbo {
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uint arg_0[];
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} sb_ro;
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void arrayLength_cfca0a() {
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uint res = uint(sb_ro.arg_0.length());
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}
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void fragment_main() {
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arrayLength_cfca0a();
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}
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void main() {
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fragment_main();
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return;
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}
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#version 310 es
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layout(binding = 1, std430) buffer SB_RO_ssbo {
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uint arg_0[];
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} sb_ro;
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void arrayLength_cfca0a() {
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uint res = uint(sb_ro.arg_0.length());
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}
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void compute_main() {
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arrayLength_cfca0a();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main();
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return;
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}
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