dawn-cmake/test/tint/builtins/gen/var/insertBits/e3e3a2.wgsl.expected.glsl
Ben Clayton c0af5c5c9c tint: Add builtin tests for arguments passed by var
Change-Id: I81b69d23e40675d7f525e6369afec9aa0659d043
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92321
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-06-02 14:36:10 +00:00

80 lines
1.6 KiB
GLSL

#version 310 es
uint tint_insert_bits(uint v, uint n, uint offset, uint count) {
uint s = min(offset, 32u);
uint e = min(32u, (s + count));
return bitfieldInsert(v, n, int(s), int((e - s)));
}
void insertBits_e3e3a2() {
uint arg_0 = 1u;
uint arg_1 = 1u;
uint arg_2 = 1u;
uint arg_3 = 1u;
uint res = tint_insert_bits(arg_0, arg_1, arg_2, arg_3);
}
vec4 vertex_main() {
insertBits_e3e3a2();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
uint tint_insert_bits(uint v, uint n, uint offset, uint count) {
uint s = min(offset, 32u);
uint e = min(32u, (s + count));
return bitfieldInsert(v, n, int(s), int((e - s)));
}
void insertBits_e3e3a2() {
uint arg_0 = 1u;
uint arg_1 = 1u;
uint arg_2 = 1u;
uint arg_3 = 1u;
uint res = tint_insert_bits(arg_0, arg_1, arg_2, arg_3);
}
void fragment_main() {
insertBits_e3e3a2();
}
void main() {
fragment_main();
return;
}
#version 310 es
uint tint_insert_bits(uint v, uint n, uint offset, uint count) {
uint s = min(offset, 32u);
uint e = min(32u, (s + count));
return bitfieldInsert(v, n, int(s), int((e - s)));
}
void insertBits_e3e3a2() {
uint arg_0 = 1u;
uint arg_1 = 1u;
uint arg_2 = 1u;
uint arg_3 = 1u;
uint res = tint_insert_bits(arg_0, arg_1, arg_2, arg_3);
}
void compute_main() {
insertBits_e3e3a2();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}