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Change-Id: I81b69d23e40675d7f525e6369afec9aa0659d043 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92321 Reviewed-by: Dan Sinclair <dsinclair@chromium.org> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
29 lines
506 B
GLSL
29 lines
506 B
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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uniform highp samplerCubeArray arg_0_arg_1;
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void textureSample_4dd1bf() {
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vec3 arg_2 = vec3(0.0f);
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int arg_3 = 1;
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vec4 res = texture(arg_0_arg_1, vec4(arg_2, float(arg_3)));
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}
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void fragment_main() {
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textureSample_4dd1bf();
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}
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void main() {
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fragment_main();
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return;
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}
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Error parsing GLSL shader:
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ERROR: 0:4: 'samplerCubeArray' : Reserved word.
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ERROR: 0:4: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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